Monday, September 16, 2013

Post 4 Game Concept - Hunted

                                               

Plot
The game I will be working on is called Hunted. My main inspiration to make a game of this genre was the Assassin's Creed series. The game is a stealth based game where the player controls a wolf who has been captured and placed into a cage in a laboratory. The scientists in the lab preformed tests on him which resulted in him gaining some unique powers, some which even he does not know he has yet. The game starts off when the cage is left unlocked and the player is able to sneak out of his cage. The player then has to navigate the laboratory stealthily, knocking out enemies when necessary. The player starts out with two basic abilities: invisibility and shadow stepping. When the player manages to escape the laboratory, he makes his way back to his pack of wolves, where you decide to go and get revenge on the humans who test on animals, which the game goes to more of an Assassin's Creed like game a not all stealth. For art style, a more cell-shaded art style would fit nicely somewhat similar to how Okami or Borderlands series is shaded.
                                                                                

Main Character
The main character is a wolf who has undergone a multitude of tests in a secret laboratory, which has left him with magical properties. These tests also changed his appearance from that of the normal wolf he was before. On the right is the main character from the game called Okami, and on the left is a drawn wolf I found which had some nice designs on it. The main character in my game, Hunted, would look good as a combination between these two designs.












Location
For the beginning portion of Hunted the player will be navigating the laboratory which the main character was trapped in, avoiding scientists and guards along the way, in order to maintain stealth and not be captured again. Both pictures shown could be used as possible room designs in the lab because they are not really lit which would make them good for be stealthy in and they have people working and some inventions that could be found in a laboratory, which may be interacted with to cause some kind of noise the attract attention away from where the player may be headed to.

Mechanics
The main mechanic of this game are the magical abilities the player has control over as they progress. The two starting abilities are invisibility and a shadowstep. Both of these mechanics can be found in the game Guild Wars 2 while playing the Thief, and I really like the way they work while playing that game. They open up a lot of options while navigating and fighting. Invisibility makes the player invisible and not able to be seen by enemies. This can be used to bypass people or to sneak up behind someone and knock them out. Shadowstepping allows the player to teleport a short distance in the blink of an eye. This is useful because you can either teleport up onto ledges and such or combine it with the invisibility skill to teleport behind someone without them knowing.

2 comments:

  1. this is an awesome idea. i love how you based it off of assassins creed...that is such an awesome game to play. the concept is great and its apparent that you put a lot of thought into it. i would love to play this game!!

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  2. Well fleshed out game concept idea, but this seems to be both your research and final phase in one posting. To be honest this seems more like the research phase than the final phase, but you did some amazing work putting together your game concept. You just need to now take all this visual and written information and make your four game concept images, one for the intro and three for main areas of the game that you want to focus on. I take tell that you put alot of effort into this but it just needs to be taken one step further and put together into the game concept images. Also please use consistent title naming on your posts as shown in the syllabus.

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